
- #CUSTOM MOUSE POINTER FOR DIABLO 3 SOFTWARE#
- #CUSTOM MOUSE POINTER FOR DIABLO 3 PLUS#
- #CUSTOM MOUSE POINTER FOR DIABLO 3 WINDOWS#
Right Trigger : Whatever is bound, defaults to Action Bar Skill 2 Left Trigger : Whatever is bound, defaults to Action Bar Skill 1 Right Bumper/Shoulder : Secondary Skill (Cast at location of normal cursor, or 'Target' cursor if active) Left Bumper/Shoulder : Primary Skill (Cast at location of normal cursor, or 'Target' cursor if active) Right Stick Click: Loot nearby items (experimental - hold down to loot as you walk over items with left stick) Left Stick Click: Toggle between Move and Pointer mode
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Left Stick: Move character (Move Mode), Move mouse cursor (Pointer Mode) There are two modes of input, Move and Pointer (displayed in the bottom-right corner of the screen in ugly green text). When the Configuration UI is up, you can simply select from the dropdown what you want the trigger to do. If your Action Bar Skill 1 is bound to Q in Diablo 3, double-click the 'D1' entry next to 'Action Bar Skill 1', then press 'Q'. When the Bindings UI is up, double-click on the binding to edit it, then press the keyboard key associated with the action in Diablo 3. The default expected Diablo 3 bindings are as follows: This should assist in the case that the user has positional/targeted abilities on the 1-4 keys, thus making it difficult to use the right stick for targeting while using the face buttons for abilities. The 'Configuration' UI is a start at allowing for custom behaviour - in this case, it allows the user to specify which game functions should be assigned to the left and right triggers on the controller. The 'Bindings' UI allows the user to specify which keys are bound to what functions within Diablo 3. the defaults are as stated below, but upon first startup, you will be presented with the configuration dialogs. This version contains a small amount of configuration / binding UI.
#CUSTOM MOUSE POINTER FOR DIABLO 3 WINDOWS#
Works without desktop composition in Windows 7. Updated D3 key bindings and trigger bindings are actually applied when you hit 'Save and Close'. Set all the hot keys in the configuration form and you're good to go. Most controls should be self explanatory albeit a little overwhelming to look at to start. Do not exit any other way or the task bar will not reappear. It is closed by default on start up, so this is how you edit keys otherwiseĬTRL + F12 will exit the program. It's still usable, but not as much as I'd like.ĬTRL + F11 will open the configuration form. Keep in mind this is potentially a very unstable build, but provides proof of concept.
#CUSTOM MOUSE POINTER FOR DIABLO 3 SOFTWARE#
Quit the software by ALT+Tab'ing to D360, then hitting ALT+F4. I'll add in the ability to modify that at a later date. The software will only work with Diablo 3 running in Windowed (Fullscreen) mode, on the left monitor.

Issues/suggestions/crash reports are welcome at me instead: I expect to wake up to a multitude of people on the internet angry that this (very, VERY early) software doesn't work perfectly. This is a very early beta - things work on my development machine, but are not necessarily going to work everywhere. While I don't think it'll replace keyboard/mouse for everyday play, I hope it'll be useful enough to allow users to drop a Torment level or two and run some bounties or similar from their couch/stationary bike/bed. Xbox 360 Controller application for Diablo 3 (Windows)ĭ360 is an attempt at a useable method of controlling Diablo 3 via an Xbox 360 controller on Windows. I am not color blind, but I lose sight of it all the time, especially when playing ranged chars.Picked up the torch so to speak since development stopped

So yes, options for larger or different colored or blinking or whatever cursor. Remember how we went a a year+ in D3v when you couldn’t see all all active buffs or debuffs since only a few icons could show at once above the skill bar at the bottom of the screen?
#CUSTOM MOUSE POINTER FOR DIABLO 3 PLUS#
It wouldn’t seem like a real complicated thing to fix or add in, so I worry this is one of those “it’s our beautiful game and we like it how it is” issues, plus the fact that global programming changes (as opposed to tweaking values on a skill) seem to take forever. Both threads are from the EU forums, but I’m sure the US devs have heard similar things all along.
